﻿using Microsoft.Xna.Framework;

namespace Organized
{

    public class Lighting
    {

        public Vector3 lightDirection; 
        public float ambientPower;

        public Lighting(Vector3 _direction, float _ambientPower)
        {
            lightDirection = _direction;
            lightDirection.Normalize();
          
            ambientPower = _ambientPower;
        }
    }
}